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Sunday, November 1, 2015

MINECRAFT: STORY MODE -- EPISODE 2 ASSEMBLY REQUIRED REVIEW

A LACK OF CHARACTER.

Rather than building on its promising debut, Episode 2 of Minecraft: Story Mode stumbles. Called Assembly Required, it still has all of Episode 1’s flaws, while introducing a few new ones of its own. Most of the humor and heart that balanced out the premiere’s weaker elements and kept it enjoyable are sadly also absent. Combine all this with a distressingly short running time and the end result is a brief, forgettable adventure that feels of little consequence.
At the end of Episode 1, the stakes are made clear and the stage has been set. Jesse and his friends must reunite the legendary (or are they?) heroes The Order of the Stone to save the world from destruction. The episode ends with a trademark Telltale choice that had me scratching my chin in consideration: should I travel with one friend to recruit the brainy Order engineer Ellegaard, or go with another to find the Order’s “griefer,” Magnus?
In a bold move, this choice proves real in Assembly Required. Your decision determines which land you visit, complete with separate dialogue, sets, and characters. The two story paths don’t rejoin one another until 30 minutes in – a forking path much larger than is typically seen in an episodic game.
         

Unfortunately, this design comes at a cost. I cleared all of Assembly Required in just a scant 65 minutes, and that was with me taking my time to explore and talk whenever I had the option. If you count the large branching path, this episode probably has around as much total play time as most Telltale episodes, but a large portion of it can only be experienced in a second playthrough. Depending on how you like to play your stories (and if you consider your first experience “canon”) that’s either a strength in its replayabilty or a weakness of its available content.
In part due to its brief duration, Assembly Required does little to clear up the confusion I feel about this world and its rules. At one point a character falls down a pit and is trapped. Why can’t they build their way out? Everyone is shown building huge structures in Episode 1’s opening. On a larger scale, a crux of Story Mode’s plot is using a special amulet and map to find the missing Order members. But one of them is found running a seemingly normal town, with normal citizens. Why couldn’t our party have just walked there? I’m not sure.

       

                        Missed Episode 1? Catch up on our review above.
Assembly Required does feature more of the same whimsical fun with elaborate Minecraft contraptions found in Episode 1 - the chicken-torturing device found there is trumped by a new cow launcher, and a giant automated mech. It’s fun to see Story Mode bring these Minecraft contraptions to life, but most of the humor found in the writing around them falls flat.
Likewise, most of Assembly Required’s drama also feels muted, relegated to tension between the reunited Order members. This makes Story Mode feel a little odd - it’s a game set in the present that often devotes its screen time to characters arguing about the past. It’s too far removed from Jesse, your decisions, and solving the world-ending dilemma at hand. Although you are given some one-on-one screen time with your badass adventuring friend Petra, giving her a bit more depth, Jesse’s relationship with his other friends is barely advanced, which feels like a missed opportunity.
Thankfully, the authentic, detailed, and massive sets remain a highlight of Story Mode. Wandering through Ellegaard’s automated Redstone techno-lair, and later through a massive underground fortress, does as much to help with the characterization of their fictional creators as their actual dialogue in many cases, and left me wondering how Telltale actually created them. Yet there is once again disappointingly little to do in them, and almost no freedom to truly wander.

THE VERDICT:
Minecraft: Story Mode Episode 2: Assembly Required is disappointingly short, and adds to Episode 1’s problems with establishing its world and its characters rather than reducing them. Telltale should be commended for creating a real diverging path that sends us to different, impressively designed places based on our choices, but doing so has illustrated why this kind of forked storytelling is rarely done: your journey seems half as long as what the developers actually created, and there’s not enough to do along the way.

Saturday, October 31, 2015

Worlds: SK Telecom T1 Wins League of Legends 2015 Championship

SK Telecom T1 has won the League of Legends 2015 World Championship. They are the first-ever two-time winners of the Summoner's Cup.

SKT took the win over KOO Tigers in game four following a surprising Tigers victory in game three. SKT's MaRin played Gnar, Bengi rolled Elise, the legendary Faker dominated with Ryze, Bang's Sivir was superb, and Wolf's Alistar did that smashing thing Alistar does best.
For everything else from Worlds, check out IGN's live coverage from the event in Berlin, Germany.


XCOM 2 ANNOUNCED -- IGN FIRST

Fight to free Earth from alien domination in the PC-exclusive sequel.

      
Last week, 2K teased us with a cryptic website: AdventFuture.org. On it, a supposedly utopian near-future government called the Advent Administration offered a better life for citizens through genetic enhancement, while hackers subversively replaced text and images revealing that Advent isn’t as benevolent as it seems.

Today, IGN First officially announces that the game 2K hinted at is in fact Firaxis Games’ XCOM 2, a full sequel to 2012’s critically acclaimed XCOM: Enemy Unknown and a continuation of the now 20-year-old legendary tactical squad combat series, which will be available exclusively on PC this November. Watch the debut trailer above for a glimpse into a future where the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerilla force will face more powerful enemies in unpredictable combat scenarios as they fight to turn the tables on a technologically superior enemy.
Over the next month IGN will reveal huge details about XCOM 2, uncovered during our visit to Firaxis’ Maryland studio. Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including new soldier classes, new aliens, stealth-infused tactics, procedurally generated maps, and more. Following that, we’ll have a Rewind Theater examination of all the details in today’s trailer reveal with Solomon and Lead Producer Garth DeAngelis.
And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work.
You might notice a lack of gameplay video, but fear not: in two weeks, we’ll debut the first in-game footage of XCOM 2 on our IGN E3 Live Show.
All of that and much, much more XCOM 2 is coming your way. As a huge XCOM fan, I couldn’t be more excited to tell you all about it.

Thursday, October 29, 2015

STAR WARS: BATTLEFRONT TO BE LOCALIZED IN ARABIC

DICE's upcoming multiplayer to receive an Arabic makeover.

EA today announced that Star Wars: Battlefront, DICE's upcoming multiplayer shooter, will receive Arabic localization support. The game will support Arabic menus and subtitles for dialogues, however Arabic voice overs will not be included.
Star Wars: Battlefront continues the trend for Arabic support in the region, as more publishers look to cater to the local audience in the Middle East. Recently, games like The Witcher 3, Assassin's Creed: Syndicate, Just Cause 3, and more, have all included Arabic support in varying degrees.
            

Star Wars: Battlefront recently concluded its open-beta which saw 9.2 million players logging into try the game. We were both pleased and disappointed with the beta, where on one hand we liked the game's authentic Star Wars experience and its epic scope, but also found the early level grinding and the lack of servers a disturbance in the force.
The game releases on November 17, 2015 for PC, PS4 and Xbox One.